Greenhouse
A long room with frosted glass walls, filled with overgrown plants. Spheres of warm arcane sunlight float lasily overhead. A tool cupboard sits in a small working nook and nearby a series of thick stems and thorns reach upwards toward the top of the greenhouse. They end in large flat leaves that curl over two sun orbs and cast the plants behind the growth in shadow. The plants here appear to have mostly died in the absence of light except for a number of creeping vines and a large purple and violet bulb which has closed around two legs that squirm frantically.
Overgrown plants: A vast collection of plants from far and wide, many do not appear native. A DC 12 Nature check reveals that many of these plants appear to have been mutated in some form, with unnatural thorns and dark discolourations.
Arcane sunlight: Eight vibrant arcane orbs of light give off sunlight, they seem to be positioned to give light to the plants that need it the most.
Cupboard: A locked wooden cupboard, requiring a DC 12 Lockpicking or Athletics check to open. Inside is a spell scroll to cast Sunlight Orbs, some old gardening tools and a sickle.
Two Legs: The legs belong to the grounds keeper at the waste a tool belt with a number of tools and a staff key chain, soiled work pants and muddied shoes.
The Grounds Keeper and Violet
The grounds keeper is trapped and being eaten, their speech is muffled. Though if communication is successful with a DC15 Insight test or through telepathy will plead for help.
Violet if approached will request that she is allowed to eat the Grounds Keeper. Violet can speak telepathically and will explain that the keeper kills her saplings and keeps her from growing, weakening her so she cannot speak nor think (though will not elaborate how the keeper does this). She will offer a reward if she is allowed to continue.
Saving the Grounds Keeper
Attempting to remove the grounds keeper will cause Violet to attack, aided by two groups of 4 bulb saplings. Casting Violet in sunlight by removing the tall plants which are keeping Violet in shadow will give her weakness to all forms of damage.
If the Grounds Keeper is not rescued within 3 rounds they will be consumed. If the keeper is saved they will be grateful and explain they have much work to do.
Helping Violet
If Violet is allowed to consume the Grounds Keeper she will request some help by removing the keepers shoes as it will give her indigestion. Violet will be grateful and gift a Bulb Seedling.