- Horror Within Hotel De Quai
Kitchen
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Kitchen
Rotten food, soiled utensils and cook pots caked with mould lay discarded across benches lining the walls. The floor is slick with muck, a huge stone oven with an iron hatch sits to the left of the room and a worn door opens into a large pantry. A set of double doors lead out to the dining hall and a dumbwaiter is stacked with pans and old rotting food, crawling with maggots the size of fingers.
Floor: The floor is slick with muck, smashed plates and cooking ware. Movement can be safely done at half speed or normal speed with a successful Dexterity check.
Stone Oven: Able to fit a large carcass inside its great space roars with hot fire and black smoke. A small metallic rod to one side controls a chimney damper, pulling it would cause great plooms of smoke to begin obfuscating the room. Its heavy iron door would take some effort to open or close and has a lock.
Pantry: A large room filled with shelves of empty hessian sacks, mouldy vegetables and a wooden beam where there are three carcasses hanging by their feet.
Dumbwaiter: Able to be used by a handle crank on the outside of the dumbwaiter to raise up to each floor of the hotel. Each time its used there is a 1 in 6 chance of the rope snapping.
The Chef
A large, bloated troll in a chef's hat and apron gorges itself while preparing meals, a heavy set ring of keys hangs around its sizeable belly. The Chef will question any creature he sees entering the kitchen “What Flavour are you?”.
What Flavour are you?
Any creature describing themselves in elaborate, fanciful and appealing language will result in the chef becoming disinterested in them, but simple, conventionally unappealing terms or refusing to answer will result in the chef attempting to capture the creature and stringing them in the pantry for later cooking.
Important staff will have a set of keys on them, the chef will be one of them. I imagine gaining said keys will give easier access to the hotel at large but will require some clever thinking by the players to gain.
This room can feature a combat encounter with the chef and his minions or a social encounter, if they are able to talk their way out of being a desirable flavour.